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Projects

Without Fault

Single-Player Psychological Horror game with Fixed-Camera perspective.

  • Role: Solo Developer

  • Engine: Unity

  • Goal/Challenge: Solo Dev, Project Management

  • Year: 2025 - 2026

Canyon Village

A village built into the walls of a canyon with a society developed on a rigid hierarchy. Designed for a Third Person Shooter.

  • Role: Level Designer

  • Engine: Unity

  • Goal/Challenge: World Building

  • Year: 2026

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Hostile Takeover

Fan recreation of the cancelled Half-Life expansion featuring an all new single-player campaign with new weapons, NPCs, characters and story.

  • Role: Game Designer & Project Lead

  • Engine: GoldSource

  • Goal/Challenge: Creating a unique mod while managing and coordinating a full team of developers

  • Year: 2024

(Documentation Coming Soon)

Lab Break

Wake up as a laboratory experiment and fight your way through the various parts of the facility as you try to escape.

  • Role: Level Designer, Project Lead

  • Engine: GoldSource

  • Goal/Challenge: Making & releasing a level in 2 weeks

  • Year: 2023

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Hoomeez Map

Level Design test, a blockout level created for Hoomeez, a Fall Guys inspired game.

  • Role: Level Designer

  • Engine: Unity

  • Goal/Challenge: Blockout A Full Multiplayer Level

  • Year: 2023

(Documentation Coming Soon)

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Plucked From Reality

Deathmatch level for Half-Life focused on Arena Shooter style of combat and made using only 20 CSG brushes (cubes).

  • Role: Level Designer

  • Engine: GoldSource

  • Goal/Challenge: Make a DM level with only 20 cubes

  • Year: 2022

The Zone

Arma 3 mission designed for 30 players inspired by S.T.A.L.K.E.R., tackling POIs, guidance and exploration in an open world map.

  • Role: Mission Designer, Level Designer

  • Engine: Arma 3 Editor

  • Goal/Challenge: Translate STALKER's gameplay into Arma

  • Year: 2021

(Documentation Coming Soon)

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VIP Escape

Arma 3 assymetrical PVP map focused on VIP escort and assassination.

  • Role: Mission Designer, Level Designer

  • Engine: Arma 3 Editor

  • Goal/Challenge: Create a fun & balanced asymmetrical PVP level

  • Year: 2021

(Documentation Coming Soon)

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Cubie

2D Mobile Puzzle Platformer focused on helping Cubie escape the sci-fi facility he's fallen into.

  • Role: Level Designer, 2D Artist, Game Designer

  • Engine: Unity

  • Goal/Challenge: Create a proper mobile game as a 2-man team

  • Year: 2018

(Documentation Coming Soon)

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