top of page

Let's build something awesome together!

Hassan Fathololoomi

Level Designer

Tehran, Iran | Available for Remote | +98 937 324 3802 | hassanfath76@yahoo.com

linkedin.com/in/hassanfath

 
PROFESSIONAL SUMMARY

Level Designer who unifies gameplay, narrative, and art into cohesive player experiences. Shipped a solo psychological horror title end-to-end (design, level design, 3D art, programming) and led a 2-person team to deliver a co-op FPS level on a fixed 2-week deadline. Comfortable owning a level from blockout through playtesting and iterative refinement.

EDUCATION

Bachelor’s Degree in Industrial Design
Azad University, Faculty of Art | 2017 — 2022

SKILLS

Design: Level Design, Game Design, Encounter & Pacing Design, Level Blockout, Mission Design, Level Progression, Playtesting & Iteration


Technical: Unity 6, C# Scripting (Intermediate), 3D Modeling, 3D Character Animation, Blender, Photoshop


Production: Game/Level Design Documentation (GDD/LDD), Jira, Azure DevOps, Performance & Memory Optimization

PROJECTS

Level Designer / Modder — Multiple Titles (Ongoing)
18+ Custom Maps Across Numerous Games

  • Designed and built original Single-Player, Co-op, and PvP levels using in-game editors across Arma 3, DUSK, Half-Life, Sven Co-op, Meet Your Maker, and Blockstorm.

Solo Developer — Without Fault (2025 — 2026)
Single-Player Psychological Horror Game — available on Itch.io

  • Owned end-to-end development — Game Design, Level Design, 3D Modeling, Animation, and C# programming — as sole developer on a shipped, publicly released title.
  • Authored and maintained a Game Design Document to guide development, tracking tasks and bugs in Jira and Azure DevOps.
  • Profiled and optimized the project to maintain stable performance throughout playthrough.
  • Boosted solo-development production speed by nearly 40% by adopting public game-ready assets, collaborating with a 3D artist, and using AI tools to accelerate workflow research and programming.

Game Designer & Director — Hostile Takeover (2024)

Single-Player FPS Campaign

  • Joined a team of 7 developers mid-production to solve critical production issues and push the project out of development hell.

  • Wrote a Game Design Document to pin down design pillars and macro details, creating a clear roadmap for the team.

  • Led cross-disciplinary communication across Writers, Level Designers, Artists, and Production to align efforts toward a cohesive player experience.

  • Fostered a collaborative environment where team members were encouraged to contribute ideas and creative input.

Level Designer & Project Lead — Lab Break (2023)
Co-op First-Person Shooter Level

  • Directed a 2-person team’s production workflow, iterating two times mid-development to hit a fixed 2-week deadline.
  • Shipped the level on schedule to positive player feedback with ~30 minutes of gameplay.

Level Designer & 2D Artist — Cubie (2018)
Single-Player 2D Puzzle Platformer for Mobile

  • Iterated on level flow, pacing, and progression, increasing average session length by around 37% ahead of the game’s mobile launch.
  • Defined and evolved a minimal art style scoped to a small team size while preserving visual consistency across levels.
LANGUAGES

English: Fluent
Farsi: Native

bottom of page