
More About Me, Socially
Born and raised with video games, what first brought me into level design was modding games like Half-Life. The freedom to bring your own creations into their worlds was awesome but what brought me the most joy was sharing those levels with Players and getting to hear about their experience with it.
To that end I started experimenting and researching how to make better experiences. At that time studying Industrial Design helped me double down to learn Design by day and practice it at night.
Continuing down this path I found another thing that I loved: working alongside other talented people.
Any project that I've had the luxury of working on with others has always brought out the best in me. It's helped me grow as both a person and a designer. Bouncing ideas off each other, creative join-efforts, being a team player, even having conflicts, all of them have always been and will be opportunities to grow and I'm just itching to get more. Pressure makes diamonds.
It's also the reason why I value relationships so much and try my best to maintain them. Games can flop and fail, what matters is that we can push through together and make another one.
Technical Skills
- Level Design
- Game Design
- 3D Modeling
- 3D Animation
- C# (intermediate)
Skills
Tools
- English: Fluent
- Farsi: Native
Languages
- Unity
- Blender
- Photoshop
Favorite Games
- Arma 3
- Barotrauma
- Chivalry: Medieval Warfare
- Cry of Fear
- Dead Space Series
- DOOM (2016)
- DUSK
- Gears of War series
- God of War series
- Grim Dawn
- Half-Life Series
- Helldivers 1
- Left 4 Dead Series
- Metro 2033 Series (books & games)
- MORDHAU
- Mortal Kombat Series
- Quake Series
- Serious Sam Series
- Silent Hill 2
- Spec Ops: The Line
- S.T.A.L.K.E.R series
- Subnautica
- SWAT 4
- The Riftbreaker
- Total Chaos (2025)
- Unreal Tournament series
- Warhammer 40k Dawn of War 1
- Warhammer 40k Space Marine 2